jam-up detection - traducción al ruso
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jam-up detection - traducción al ruso

1994 VIDEO GAME
Barkley's Power Dunk; Barkley Shut-Up and Jam; Barkley: Shut Up and Jam!; Barkley, Shut Up and Jam; Barkley Shut Up and Jam; Barkley: Shut Up and Jam; Barkley, Shut Up and Jam!; Shut Up and Jam
  • Gameplay screenshot from the unreleased Atari Jaguar version of ''Barkley Shut Up and Jam!'', showcasing a match in [[Chicago]].
  • Gameplay screenshot showcasing a match in [[Miami]] (Genesis version).

jam-up detection      
контроль [обнаружение] забивания (фальцаппарата смятыми листами бумаги)
anomaly detection         
THE IDENTIFICATION OF RARE ITEMS, EVENTS OR OBSERVATIONS WHICH RAISE SUSPICIONS BY DIFFERING SIGNIFICANTLY FROM THE EXPECTED OR MAJORITY OF THE DATA
Novelty detector; Novelty detectors; Outlier detection; Deviation detection; Exception detection; Unsupervised anomaly detection; Supervised anomaly detection; Applications of anomaly detection
обнаружение отклонений от нормального состояния
detection limit         
FOR A GIVEN ANALYTICAL PROCEDURE, CONCENTRATION OR QUANTITY DERIVED FROM THE SMALLEST MEASURE THAT CAN BE DETECTED WITH REASONABLE CERTAINTY
Limit of detection; Limit of Detection; Detection Limits; Limit of quantification; LOQ; Limit of quantitation

[di'tekʃ(ə)nlimit]

специальный термин

предел чувствительности

медицина

порог обнаружения

Definición

collision detection
<networking> A class of methods for sharing a data transmission medium in which hosts transmit as soon as they have data to send and then check to see whether their transmission has suffered a collision with another host's. If a collision is detected then the data must be resent. The resending algorithm should try to minimise the chance that two hosts's data will repeatedly collide. For example, the CSMA/CD protocol used on Ethernet specifies that they should then wait for a random time before re-transmitting. See also backoff. This contrasts with slotted protocols and token passing. (1997-03-18)

Wikipedia

Barkley Shut Up and Jam!

Barkley Shut Up and Jam! is a basketball video game originally developed and published by Accolade for the Sega Genesis on North America in 1993 and later in Europe in April 1994. It is the first entry in the Barkley Shut Up and Jam series, featuring former NBA MVP Charles Barkley prominently and as one of the playable characters.

Featuring arcade-style gameplay similar to Midway's NBA Jam but closely following the rules seen in street basketball, players compete with either CPU-controlled opponents or against other players in matches across various cities of the United States. Originally known as Charles Barkley Basketball during development and initially released on the Genesis, it was later ported to the Super Nintendo Entertainment System and first released on North America in June 1994 and this version was released months later in both Japan and Europe on the same year by Den'Z and Sony Electronic Publishing respectively.

Barkley Shut Up and Jam! received mixed but positive reception when it was released on both platforms, with reviewers praising the graphics, sound and multiplayer, while others criticized the controls, lackluster animations and gameplay, with critics also comparing the game with NBA Jam. Ports for the PC and Atari Jaguar were in development but never released. A sequel, Barkley Shut Up and Jam 2, was exclusively released for the Genesis in 1995.

¿Cómo se dice jam-up detection en Ruso? Traducción de &#39jam-up detection&#39 al Ruso